Order tokens are a rare example of hidden information alongside units like Loonsmasha Fanatics. Credit to Patrick Nevan for spotting that one! There’s also the possibility that this is in fact intended, which would rein in Fusiliers. This merits a day 1 FAQ as there’s no priority roll in the first Battleround in the GHB Battleplans (Stealing the Initiative, page 11 GHB). Interestingly, the ability triggers “after the priority roll has been made” rather than the normal wording (“after determining which player will take the first turn”). Sadly, its effectiveness as a hit and run mechanic is limited as a result. This would have made it a little closer to Strike and Fade. Swift Disengage: One quibble (from old Helon days) is that this order cannot be used to make a normal move if the AELF unit has fought and killed everything within 3”.You could even use this to bluff, causing the opponent to charge less greedily without actually having to put down a Counter-charge order (or putting the Counter-charge order on the opposite flank). Nevertheless it may be well worth teeing up this combo. Using Strike Them Down at the start of the enemy charge phase is a red flag for your opponent that a Counter-charge may be imminent from an AELF unit.The CITIES HUMAN unit can then select any target. One quirk of Returned Fire is that the CITIES HUMAN UNIT can return fire when a friendly unit of Aetherwings is targeted within 3” of the HERO with the order.Appropriately enough, the timing of Counter-charge is less disruptive than the equivalent Legion of Night ability (which allows a reactive counter-charge after the charge move rather than at the end of the phase).Some of the specific orders merit further discussion: This is perhaps most relevant to the Counter-charge order. This brings to mind Leman Russ Tank Commanders that only ever ordered themselves around. A HERO with an ORDER can affect itself.You can reveal an order given to a DUARDIN hero to affect HUMAN units.It’s interesting to note the design roads not taken here: OrdersĪs with Beasts of Chaos or Sylvaneth, Cities have a signature battle trait rather than offering a grab-bag of abilities, like Skaven, or expanded sub-factions, like SBGL.īroadly speaking, the Orders are clear and well-written. Grab your steel helm and mount your trusty Excelsian warhorse, as there’s a long trek ahead. This post delves into the rules, identifying uncertainties and the sources of FAQs. Thankfully, their rules are neither as intricate as Tzeentch, as ambiguous as KO, or as vanilla as the older Stormcast warscrolls. There’s some absolute gold in here though, so let’s get into it.Ĭities of Sigmar is the deepest Battletome we’ve seen for version 3 AoS. This is an in-depth article so we didn’t copy-paste every rule we discuss, otherwise we’d end up snipping in the whole book so unless you’ve already got the whole thing memorised, this piece is best read as an accompaniment to your Battletome. Today Nico goes deep into the rules interactions you need to know about in Cities of Sigmar. Nico really knows his stuff and he’s about as unbiased as you can get, because he plays pretty much every army. A big welcome to Nico, writing his first rules piece for the site.
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